
Lyra the Oat Thief
Lyra is in need of some oats—some very particular oats. Unfortunately those oats belong to her friend Bon Bon, who is not willing to give them up! Bon Bon is in fact all too familiar with Lyra's antics, and has set up elaborate defenses to repel her.
You must send waves of units to make it past these defenses and collect oats. Units moving along the path will generate bits for you. Leveling up units makes future waves (not existing ones!) faster and tougher. However, Bon Bon gains bits by destroying your units, and can use these to upgrade her defenses as well. This will increase their damage, attack speed and range.
When reaching the oat goal for a level the next level will be unlocked, but you can continue playing the current level if you wish. To open the next level simply click "Back to Menu" and enter the level select menu.
All actions can be completed by clicking, but there are a handful of keybinds as well.
- 1-5: Purchase the corresponding unit type.
- S: Use an existing Aryl unit to sabotage a nearby defense (randomly selected, only works if there is a defense within Aryl's radius).
I promise all the levels are beatable, though it may require a touch of good luck!
Comments
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Boyan's streamings proved that it is possible to honestly reach level 4 in this game. But even the developer himself doubted this, since he added a special cheat button.
There is a variety of functionality of units. Some are fast-silly, some are slow-living, some disable tower attack / Bon-Bon for a while, some lower levels. There's a find here with the pumping race. However, it's all so unbalanced that it doesn't work rather than works. True from a specific, can I say is that it feels like squishy numgets don't spawn fast/multiply enough.
Perhaps it would be cooler if money would be given just for being on the territory of the tower, if with its pumping would be given more coins. If these towers could be captured unicorn lowering the level of the tower.
In general, it's not clear what the apple is doing.
2D numgets stretched on the layout of the cylinder - it is terrible trash.
There are a lot of proposed assets here, but they're juxtaposed with each other as fucked up as possible. Cheharda presents his assemblies in a way that is as similar as possible to the futages of Ponyville under Discord. The characters are as sane as possible, reacting to what's going on around them and trying to overcome the craziness going on. The Lyra Parable is thrash, but in a reasonable way that doesn't fail the initial believability of what's going on. Here, however, the anguish just shoots through the Lyra hordes. Even so, the whole sheer absurdity of it all would elicit chuckles if it were as light on gameplay as Long Starlight or Izzy Catch Balls, but no! Because of the anal balance, you have to sink your teeth into it in a straight up serious way and build up complex strategies. But even the beaten Boyan, who set himself the goal of completing EVERY game from the jam, failed to do so. The only game that even he couldn't get through!
Verdict
Pity-
Unbalanced to the point of being unplayable
Niko_de_Andjelo (streamer from Tabun):
The game is quite difficult because of the game mechanics. I was only able to complete the first 3 levels. In general, it was fun to play, although the lack of saving progress after restarting the game (cured by the cheat button in the menu, left, apparently, for this case), random money drop, which makes the gameflow unstable, not quite convenient work of the saboteur Aryl
Passed only the first 3 levels, the last 2 could not because of the difficulty and randomized economy. About 10 minutes the first attempt. About 10 minutes second attempt. Let's count, about 20 minutes in total.
I merely translated the comment from Tabun's user.
KaskeT (from Tabun):
At first IDK, made it worse by the fact that the square monitors, again, don't support it, and all the menus are smeared on the sides. Had to play on game page online. Don't like that.
On the first look it's the classic Towe Defence, but there is a nuance: we are the attacking side and for coins call waves. And upgrade waves. It is important - not specific “fighters”, but ponies. Either by increasing the number of ponies in the wave, or reducing the price per wave. Whether there is something else I do not know, passed only to the second level.
The object of the game is to get a certain number of your ponies past the traps. Coins drop from each pony for the distance traveled, that is, the more ponies, the faster the coins drop. But it's not that simple, as the traps get stronger over time and at a certain point they start to oneshoot and if you haven't managed to get the right number of ponies to the goal, you're stuck. The balance is so bad and ill-conceived that it's extremely difficult to pass the level, at one point you have a bunch of coins, everything in your fighters (but you can not send more), but a second later, literally, a trap or two get upgraded and remove all the HP of fighters in three seconds. And that's it, soft lock, you can send waves for all the money, but the traps hit the area and the number of fighters does not affect anything at all. Bits run out, no progress, start over, it's fu...lly worst than you thought.
I merely translated the comment from Tabun's user.
reverse Tower Defense feels remarkably similar to a regular game in this genre. The fact that the enemy is also upgrading as you progress forces you to make quick decisions: upgrading your heroes or send the next wave. In terms of tactics, I realized that I had to intelligently move Namgets 2D and 3D, so that Bon Bon would fire on one of them, thus allowing the others to run to the end. So I could only pass the first level without cheating. On 4chan was quite lively discussion of tactics to pass, so to finish all levels is realistic.
i am too stupid for this game 0c0
ucu