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Niko_de_Andjelo (streamer from Tabun):

The game is quite difficult because of the game mechanics. I was only able to complete the first 3 levels. In general, it was fun to play, although the lack of saving progress after restarting the game (cured by the cheat button in the menu, left, apparently, for this case), random money drop, which makes the gameflow unstable, not quite convenient work of the saboteur Aryl

Passed only the first 3 levels, the last 2 could not because of the difficulty and randomized economy. About 10 minutes the first attempt. About 10 minutes second attempt. Let's count, about 20 minutes in total.

I merely translated the comment from Tabun's user.

KaskeT (from Tabun):

At first IDK, made it worse by the fact that the square monitors, again, don't support it, and all the menus are smeared on the sides. Had to play on game page online. Don't like that.

On the first look it's the classic Towe Defence, but there is a nuance: we are the attacking side and for coins call waves. And upgrade waves. It is important - not specific “fighters”, but ponies. Either by increasing the number of ponies in the wave, or reducing the price per wave. Whether there is something else I do not know, passed only to the second level.

The object of the game is to get a certain number of your ponies past the traps. Coins drop from each pony for the distance traveled, that is, the more ponies, the faster the coins drop. But it's not that simple, as the traps get stronger over time and at a certain point they start to oneshoot and if you haven't managed to get the right number of ponies to the goal, you're stuck. The balance is so bad and ill-conceived that it's extremely difficult to pass the level, at one point you have a bunch of coins, everything in your fighters (but you can not send more), but a second later, literally, a trap or two get upgraded and remove all the HP of fighters in three seconds. And that's it, soft lock, you can send waves for all the money, but the traps hit the area and the number of fighters does not affect anything at all. Bits run out, no progress, start over, it's fu...lly worst than you thought.

I merely translated the comment from Tabun's user.

reverse Tower Defense feels remarkably similar to a regular game in this genre. The fact that the enemy is also upgrading as you progress forces you to make quick decisions: upgrading your heroes or send the next wave. In terms of tactics, I realized that I had to intelligently move Namgets 2D and 3D, so that Bon Bon would fire on one of them, thus allowing the others to run to the end. So I could only pass the first level without cheating. On 4chan was quite lively discussion of tactics to pass, so to finish all levels is realistic.

i am too stupid for this game 0c0

ucu